ABOUT

I’m a designer working across graphic design, fashion illustration, and graphic apparel. I began in graphic design in 2013 and expanded into fashion through Parsons School of Design, studying Fashion Design with coursework in research methods and textiles/materials. While at Parsons, I launched Azani as a platform for research-led apparel and collection development. I later earned an M.S. in Integrated Design, Business, and Technology from USC Iovine and Young Academy, concentrating in Fashion Innovation, after earning a B.A. in Africana Studies from the University of Pennsylvania. My work treats apparel as a medium for visual storytelling, cultural research, and graphic communication.

Development Process

  • Geometric drawing of an outline square with sections divided by vertical, horizontal, and diagonal lines.

    Visual Research

    I study the subject, culture, references, materials, and visual language, then build moodboards that define the world of the collection.

  • Geometric drawing of an outline square with sections divided by vertical, horizontal, and half circle lines.

    Visual Language

    I identify the symbols, colors, typography, patterns, and silhouettes with the strongest storytelling potential, then develop them into a cohesive visual system.

  • Geometric drawing of an outline square with sections divided by vertical, horizontal, and circle lines.

    Visual Development

    Concepts move into garment sketches, graphics, textile studies, and iterative looks. I test proportion, placement, material, and the relationship between individual pieces and the collection.

  • Geometric drawing of an outline square with sections divided by vertical, horizontal, and diagonal lines.

    Visual Presentation

    I refine the strongest directions into final illustrations, look groupings, product concepts, and presentation assets that communicate both the pieces and the larger story.

Portfolio: Fashion Collection Development

Jean-Michel (2020)


Built from archival research into Jean-Michel Basquiat’s life, personal style, and artistic practice, Jean-Michel translates character research into collection development. Painter utility, casual silhouettes, tailored outerwear, and references to his band GRAY were explored through sketching and final fashion illustrations.

See collection overview here.

Sneakerhead (2020)


A subculture-driven collection developed through sneakerhead interviews, manufacturing research, material and color studies, and visual motif development. Insights around exclusivity, history, collecting, and personal expression were translated into men’s, women’s, youth, and adolescent looks designed in dialogue with sneaker culture.

See collection overview here.

Nintendo (2020)


A nostalgia-driven textiles and collection-development project translating Nintendo’s visual language into a contemporary adult wardrobe. Personal memory, brand and character research, color studies, geometric motifs, and repeat patterns informed analog sketches, textile concepts, and final illustrated looks.

See collection overview here.

Nevermore (2024)


An exhibition collection developed through graphic and garment mood-boarding, motif exploration, color studies, and garment and accessory ideation. Black cats, ravens, vampire bats, paradox, and tragic comedy form the visual language for two capsule narratives, Dead and Alive and Tragic Comedy, extending the collection into both exhibition and campaign concepts.

See collection overview here.

Portfolio: Graphic Apparel Development

Addictive Chemical (2026)


A graphic apparel project exploring how a central visual concept can move across clothing as both message and product. Typography, image-making, garment placement, and product presentation are developed as a unified system, treating apparel as a surface for graphic communication rather than decoration alone.

See collection here.

Get in Touch

Whether you have a question, an idea, or just want to say hello, feel free to reach out.